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Interfaces built to actually ship.

Good UI/UX isn't about chasing whatever trend is on Dribbble this month — it's about a product people don't have to think about. I work close with founders and dev teams to turn a rough idea into interfaces that actually get built, because I know enough HTML, CSS and JavaScript to know what's realistic and what just looks good in a mockup.

Most projects start with a messy whiteboard of a problem and end with a clickable Figma prototype your developers can actually build from — with states, edge cases and spacing documented, not left for someone to guess later.

I lean on real data over opinion where I can get it, and short feedback loops instead of one big reveal three weeks in. If something isn't working, I'd rather find out on day four than at handoff.

Good fit for
  • SaaS products01
  • Founders & startups02
  • Internal tools03
  • Dev teams04
Built with
  • Figma
  • HTML & CSS
  • JavaScript
  • AI tools

From idea
to interface.

  1. 01

    Research & flows

    I map out what the user is actually trying to do before I open Figma. Half of good UX is deciding what not to build.

  2. 02

    Wireframes

    Low-fidelity first, so we argue about structure before we argue about colour. Cheaper to change a box than a finished screen.

  3. 03

    UI design

    Typography, spacing, states — hover, empty, error, loading. The screens people never notice are usually the ones that took the longest.

  4. 04

    Prototyping

    Clickable Figma prototypes for testing and buy-in, before anyone writes a line of production code.

  5. 05

    Dev handoff

    Specs, tokens and edge cases documented — not a Figma link and a "good luck." I've written enough front-end code to know what devs actually need.

— Get in touch

Got a project
you're sitting on?
Let's talk it through.

The best briefs come in early — even half-formed. Send me what you've got and I'll come back inside a day with honest thoughts and, if it's a fit, a small plan.

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